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Tower Climber

March 2023 - April 2023
Java Game Development Physics OOP
Tower Climber Game Screenshot

Overview

Tower Climber is a 2D platformer game built with Java where players navigate a character through increasingly challenging levels of a tower. The game features custom physics, multiple levels, and various obstacles and collectibles.

The project demonstrates object-oriented programming principles and game development techniques while creating an engaging and responsive gaming experience.

Technologies Used

Java Java

Key Features

Physics Engine

Custom-built physics for realistic movement and interactions

Level Design

Multiple progressively challenging levels with unique obstacles

Collectible System

Items and power-ups that enhance gameplay

Character Controls

Responsive and fluid character movement mechanics

Development Process

Game Engine Design

Created a custom game engine with rendering, physics, and input handling capabilities

Character Movement

Implemented responsive player controls with jumping, climbing, and collision detection

Level Creation

Designed progressively challenging levels with different obstacles and platforms

Visual Design

Created sprites and animations for characters, obstacles, and environment elements

Challenges & Solutions

Physics Implementation

Building a realistic physics system for platformer mechanics

Solution:

Developed a custom physics engine that handled gravity, collisions, and momentum with precise calculations

Level Progression

Balancing difficulty across levels while maintaining player engagement

Solution:

Implemented a gradual difficulty curve with new mechanics introduced at strategic points

Future Enhancements

  • Adding boss battles at the end of each major level
  • Implementing a character upgrade system
  • Creating a level editor for user-generated content
  • Adding background music and improved sound effects